Masked HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Dark Angel
R Rarity
Destiny HERO - Dark Angel
R Rarity
Destiny HERO - Dark Angel
DARK 1
Destiny HERO - Dark Angel
  • ATK:

  • 0

  • DEF:

  • 0


If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          R Rarity
          Fusion Destiny
          R Rarity
          Fusion Destiny
          R Rarity
          Fusion Destiny
          Spell Normal
          Fusion Destiny

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              SR Rarity
              Mask Change
              SR Rarity
              Mask Change
              SR Rarity
              Mask Change
              Spell Quick
              Mask Change

                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                        Tag(s):

                        R Rarity
                        Favorite Contact
                        R Rarity
                        Favorite Contact
                        R Rarity
                        Favorite Contact
                        Trap Normal
                        Favorite Contact

                          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Extra Deck

                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer
                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer
                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer
                            DARK 8
                            Destiny HERO - Destroyer Phoenix Enforcer
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage
                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage
                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage
                            WIND 8
                            Elemental HERO Flame Wingman - Infernal Rage
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                            UR Rarity
                            Elemental HERO Shining Neos Wingman
                            UR Rarity
                            Elemental HERO Shining Neos Wingman
                            UR Rarity
                            Elemental HERO Shining Neos Wingman
                            LIGHT 8
                            Elemental HERO Shining Neos Wingman
                            • ATK:

                            • 3100

                            • DEF:

                            • 2500


                            "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                            UR Rarity
                            Elemental HERO Sunrise
                            UR Rarity
                            Elemental HERO Sunrise
                            UR Rarity
                            Elemental HERO Sunrise
                            LIGHT 7
                            Elemental HERO Sunrise
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                            UR Rarity
                            Masked HERO Dark Law
                            UR Rarity
                            Masked HERO Dark Law
                            UR Rarity
                            Masked HERO Dark Law
                            DARK 6
                            Masked HERO Dark Law
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                            UR Rarity
                            Vision HERO Trinity
                            UR Rarity
                            Vision HERO Trinity
                            UR Rarity
                            Vision HERO Trinity
                            DARK 8
                            Vision HERO Trinity
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                            UR Rarity
                            Wake Up Your Elemental HERO
                            UR Rarity
                            Wake Up Your Elemental HERO
                            UR Rarity
                            Wake Up Your Elemental HERO
                            LIGHT 10
                            Wake Up Your Elemental HERO
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                            SR Rarity
                            Xtra HERO Cross Crusader
                            SR Rarity
                            Xtra HERO Cross Crusader
                            SR Rarity
                            Xtra HERO Cross Crusader
                            DARK
                            Xtra HERO Cross Crusader
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                            R Rarity
                            Xtra HERO Infernal Devicer
                            R Rarity
                            Xtra HERO Infernal Devicer
                            R Rarity
                            Xtra HERO Infernal Devicer
                            DARK
                            Xtra HERO Infernal Devicer
                            • ATK:

                            • 1700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom


                            2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                            R Rarity
                            Xtra HERO Wonder Driver
                            R Rarity
                            Xtra HERO Wonder Driver
                            R Rarity
                            Xtra HERO Wonder Driver
                            LIGHT
                            Xtra HERO Wonder Driver
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                            Need 34 UR

                            UR Rarity
                            Elemental HERO Honest Neos1 card
                            UR Rarity
                            Elemental HERO Stratos2 card
                            UR Rarity
                            Maxx "C"3 card
                            UR Rarity
                            Rainbow Dragon1 card
                            UR Rarity
                            Vision HERO Vyon1 card
                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage1 card
                            UR Rarity
                            Elemental HERO Shining Neos Wingman1 card
                            UR Rarity
                            Elemental HERO Sunrise1 card
                            UR Rarity
                            Isolde, Two Tales of the Noble Knights1 card
                            UR Rarity
                            S:P Little Knight1 card
                            UR Rarity
                            Saryuja Skull Dread1 card
                            UR Rarity
                            Worldsea Dragon Zealantis1 card
                            UR Rarity
                            Elemental HERO Neos2 card
                            UR Rarity
                            Ash Blossom & Joyous Spring3 card
                            UR Rarity
                            A Hero Lives3 card
                            UR Rarity
                            Called by the Grave2 card
                            UR Rarity
                            Crossout Designator1 card
                            UR Rarity
                            Foolish Burial1 card
                            UR Rarity
                            Forbidden Droplet2 card
                            UR Rarity
                            Neos Fusion2 card
                            UR Rarity
                            Reinforcement of the Army1 card
                            UR Rarity
                            Triple Tactics Talent1 card
                            UR Rarity
                            Red Reboot1 card

                            Main: 60 Extra: 15

                            R Rarity
                            2 cardCross Keeper
                            R Rarity
                            2 cardCross Keeper
                            Cross Keeper
                            DARK 2
                            Cross Keeper
                            • ATK:

                            • 400

                            • DEF:

                            • 400


                            You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


                            R Rarity
                            1 cardElemental HERO Blazeman
                            R Rarity
                            1 cardElemental HERO Blazeman
                            Elemental HERO Blazeman
                            FIRE 4
                            Elemental HERO Blazeman
                            • ATK:

                            • 1200

                            • DEF:

                            • 1800


                            If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                            UR Rarity
                            1 cardElemental HERO Honest Neos
                            UR Rarity
                            1 cardElemental HERO Honest Neos
                            Elemental HERO Honest Neos
                            LIGHT 7
                            Elemental HERO Honest Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                            SR Rarity
                            1 cardElemental HERO Liquid Soldier
                            SR Rarity
                            1 cardElemental HERO Liquid Soldier
                            Elemental HERO Liquid Soldier
                            WATER 4
                            Elemental HERO Liquid Soldier
                            • ATK:

                            • 1400

                            • DEF:

                            • 1300


                            When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                            R Rarity
                            1 cardElemental HERO Prisma
                            R Rarity
                            1 cardElemental HERO Prisma
                            Elemental HERO Prisma
                            LIGHT 4
                            Elemental HERO Prisma
                            • ATK:

                            • 1700

                            • DEF:

                            • 1100


                            Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                            SR Rarity
                            1 cardElemental HERO Shadow Mist
                            SR Rarity
                            1 cardElemental HERO Shadow Mist
                            Elemental HERO Shadow Mist
                            DARK 4
                            Elemental HERO Shadow Mist
                            • ATK:

                            • 1000

                            • DEF:

                            • 1500


                            If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                            SR Rarity
                            2 cardElemental HERO Spirit of Neos
                            SR Rarity
                            2 cardElemental HERO Spirit of Neos
                            Elemental HERO Spirit of Neos
                            LIGHT 7
                            Elemental HERO Spirit of Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                            UR Rarity
                            2 cardElemental HERO Stratos
                            UR Rarity
                            2 cardElemental HERO Stratos
                            Elemental HERO Stratos
                            WIND 4
                            Elemental HERO Stratos
                            • ATK:

                            • 1800

                            • DEF:

                            • 300


                            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                            R Rarity
                            1 cardFire Flint Lady
                            R Rarity
                            1 cardFire Flint Lady
                            Fire Flint Lady
                            FIRE 1
                            Fire Flint Lady
                            • ATK:

                            • 100

                            • DEF:

                            • 100


                            If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                            SR Rarity
                            1 cardInfernoble Knight - Renaud
                            SR Rarity
                            1 cardInfernoble Knight - Renaud
                            Infernoble Knight - Renaud
                            FIRE 1
                            Infernoble Knight - Renaud
                            • ATK:

                            • 500

                            • DEF:

                            • 500


                            If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                            UR Rarity
                            3 cardMaxx "C"
                            UR Rarity
                            3 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            N Rarity
                            1 cardNeo-Spacian Aqua Dolphin
                            N Rarity
                            1 cardNeo-Spacian Aqua Dolphin
                            Neo-Spacian Aqua Dolphin
                            WATER 3
                            Neo-Spacian Aqua Dolphin
                            • ATK:

                            • 600

                            • DEF:

                            • 800


                            Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                            N Rarity
                            1 cardNeo-Spacian Dark Panther
                            N Rarity
                            1 cardNeo-Spacian Dark Panther
                            Neo-Spacian Dark Panther
                            DARK 3
                            Neo-Spacian Dark Panther
                            • ATK:

                            • 1000

                            • DEF:

                            • 500


                            Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


                            N Rarity
                            1 cardNeo-Spacian Grand Mole
                            N Rarity
                            1 cardNeo-Spacian Grand Mole
                            Neo-Spacian Grand Mole
                            EARTH 3
                            Neo-Spacian Grand Mole
                            • ATK:

                            • 900

                            • DEF:

                            • 300


                            At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                            UR Rarity
                            1 cardRainbow Dragon
                            UR Rarity
                            1 cardRainbow Dragon
                            Rainbow Dragon
                            LIGHT 10
                            Rainbow Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 0


                            (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                            UR Rarity
                            1 cardVision HERO Vyon
                            UR Rarity
                            1 cardVision HERO Vyon
                            Vision HERO Vyon
                            DARK 4
                            Vision HERO Vyon
                            • ATK:

                            • 1000

                            • DEF:

                            • 1200


                            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                            UR Rarity
                            2 cardElemental HERO Neos
                            UR Rarity
                            2 cardElemental HERO Neos
                            Elemental HERO Neos
                            LIGHT 7
                            Elemental HERO Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            R Rarity
                            1 card"Infernoble Arms - Durendal"
                            R Rarity
                            1 card"Infernoble Arms - Durendal"
                            "Infernoble Arms - Durendal"
                            Spell Equip
                            "Infernoble Arms - Durendal"

                              While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                              UR Rarity
                              3 cardA Hero Lives
                              UR Rarity
                              3 cardA Hero Lives
                              A Hero Lives
                              Spell Normal
                              A Hero Lives

                                If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  1 cardCrossout Designator
                                  UR Rarity
                                  1 cardCrossout Designator
                                  Crossout Designator
                                  Spell Quick
                                  Crossout Designator

                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                    Tag(s):

                                    R Rarity
                                    1 cardD.D.R. - Different Dimension Reincarnation
                                    R Rarity
                                    1 cardD.D.R. - Different Dimension Reincarnation
                                    D.D.R. - Different Dimension Reincarnation
                                    Spell Equip
                                    D.D.R. - Different Dimension Reincarnation

                                      Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                                      SR Rarity
                                      2 cardE - Emergency Call
                                      SR Rarity
                                      2 cardE - Emergency Call
                                      E - Emergency Call
                                      Spell Normal
                                      E - Emergency Call

                                        Add 1 "Elemental HERO" monster from your Deck to your hand.


                                        SR Rarity
                                        3 cardEN - Engage Neo Space
                                        SR Rarity
                                        3 cardEN - Engage Neo Space
                                        EN - Engage Neo Space
                                        Spell Normal
                                        EN - Engage Neo Space

                                          Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


                                          SR Rarity
                                          2 cardEN Shuffle
                                          SR Rarity
                                          2 cardEN Shuffle
                                          EN Shuffle
                                          Spell Normal
                                          EN Shuffle

                                            Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                                            R Rarity
                                            1 cardEN Wave
                                            R Rarity
                                            1 cardEN Wave
                                            EN Wave
                                            Spell Continuous
                                            EN Wave

                                              If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.


                                              UR Rarity
                                              1 cardFoolish Burial
                                              UR Rarity
                                              1 cardFoolish Burial
                                              Foolish Burial
                                              Spell Normal
                                              Foolish Burial

                                                Send 1 monster from your Deck to the GY.




                                                Tag(s):

                                                UR Rarity
                                                2 cardForbidden Droplet
                                                UR Rarity
                                                2 cardForbidden Droplet
                                                Forbidden Droplet
                                                Spell Quick
                                                Forbidden Droplet

                                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                  Tag(s):

                                                  SR Rarity
                                                  2 cardInstant Contact
                                                  SR Rarity
                                                  2 cardInstant Contact
                                                  Instant Contact
                                                  Spell Normal
                                                  Instant Contact

                                                    Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                                                    SR Rarity
                                                    1 cardLiving Fossil
                                                    SR Rarity
                                                    1 cardLiving Fossil
                                                    Living Fossil
                                                    Spell Equip
                                                    Living Fossil

                                                      Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                                      SR Rarity
                                                      2 cardMiracle Contact
                                                      SR Rarity
                                                      2 cardMiracle Contact
                                                      Miracle Contact
                                                      Spell Normal
                                                      Miracle Contact

                                                        Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                                        R Rarity
                                                        1 cardMiracle Fusion
                                                        R Rarity
                                                        1 cardMiracle Fusion
                                                        Miracle Fusion
                                                        Spell Normal
                                                        Miracle Fusion

                                                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                          UR Rarity
                                                          2 cardNeos Fusion
                                                          UR Rarity
                                                          2 cardNeos Fusion
                                                          Neos Fusion
                                                          Spell Normal
                                                          Neos Fusion

                                                            Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                                            N Rarity
                                                            2 cardPolymerization
                                                            N Rarity
                                                            2 cardPolymerization
                                                            Polymerization
                                                            Spell Normal
                                                            Polymerization

                                                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                              N Rarity
                                                              1 cardRe-Fusion
                                                              N Rarity
                                                              1 cardRe-Fusion
                                                              Re-Fusion
                                                              Spell Equip
                                                              Re-Fusion

                                                                Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


                                                                UR Rarity
                                                                1 cardReinforcement of the Army
                                                                UR Rarity
                                                                1 cardReinforcement of the Army
                                                                Reinforcement of the Army
                                                                Spell Normal
                                                                Reinforcement of the Army

                                                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  Triple Tactics Talent
                                                                  Spell Normal
                                                                  Triple Tactics Talent

                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                    Tag(s):

                                                                    R Rarity
                                                                    1 cardFavorite Contact
                                                                    R Rarity
                                                                    1 cardFavorite Contact
                                                                    Favorite Contact
                                                                    Trap Normal
                                                                    Favorite Contact

                                                                      Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                      UR Rarity
                                                                      1 cardRed Reboot
                                                                      UR Rarity
                                                                      1 cardRed Reboot
                                                                      Red Reboot
                                                                      Trap Counter
                                                                      Red Reboot

                                                                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                        N Rarity
                                                                        1 cardElemental HERO Aqua Neos
                                                                        N Rarity
                                                                        1 cardElemental HERO Aqua Neos
                                                                        Elemental HERO Aqua Neos
                                                                        WATER 7
                                                                        Elemental HERO Aqua Neos
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 2000


                                                                        "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                                        SR Rarity
                                                                        1 cardElemental HERO Brave Neos
                                                                        SR Rarity
                                                                        1 cardElemental HERO Brave Neos
                                                                        Elemental HERO Brave Neos
                                                                        LIGHT 7
                                                                        Elemental HERO Brave Neos
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 2000


                                                                        "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                                        SR Rarity
                                                                        1 cardElemental HERO Cosmo Neos
                                                                        SR Rarity
                                                                        1 cardElemental HERO Cosmo Neos
                                                                        Elemental HERO Cosmo Neos
                                                                        LIGHT 11
                                                                        Elemental HERO Cosmo Neos
                                                                        • ATK:

                                                                        • 3500

                                                                        • DEF:

                                                                        • 3000


                                                                        "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                                        UR Rarity
                                                                        1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                        UR Rarity
                                                                        1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                        Elemental HERO Flame Wingman - Infernal Rage
                                                                        WIND 8
                                                                        Elemental HERO Flame Wingman - Infernal Rage
                                                                        • ATK:

                                                                        • 2100

                                                                        • DEF:

                                                                        • 1200


                                                                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                        R Rarity
                                                                        1 cardElemental HERO Marine Neos
                                                                        R Rarity
                                                                        1 cardElemental HERO Marine Neos
                                                                        Elemental HERO Marine Neos
                                                                        WATER 8
                                                                        Elemental HERO Marine Neos
                                                                        • ATK:

                                                                        • 2800

                                                                        • DEF:

                                                                        • 2300


                                                                        "Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.


                                                                        SR Rarity
                                                                        1 cardElemental HERO Nebula Neos
                                                                        SR Rarity
                                                                        1 cardElemental HERO Nebula Neos
                                                                        Elemental HERO Nebula Neos
                                                                        EARTH 9
                                                                        Elemental HERO Nebula Neos
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 2500


                                                                        "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                                        UR Rarity
                                                                        1 cardElemental HERO Shining Neos Wingman
                                                                        UR Rarity
                                                                        1 cardElemental HERO Shining Neos Wingman
                                                                        Elemental HERO Shining Neos Wingman
                                                                        LIGHT 8
                                                                        Elemental HERO Shining Neos Wingman
                                                                        • ATK:

                                                                        • 3100

                                                                        • DEF:

                                                                        • 2500


                                                                        "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                        UR Rarity
                                                                        1 cardElemental HERO Sunrise
                                                                        UR Rarity
                                                                        1 cardElemental HERO Sunrise
                                                                        Elemental HERO Sunrise
                                                                        LIGHT 7
                                                                        Elemental HERO Sunrise
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 1200


                                                                        2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                        N Rarity
                                                                        1 cardNeo-Spacian Marine Dolphin
                                                                        N Rarity
                                                                        1 cardNeo-Spacian Marine Dolphin
                                                                        Neo-Spacian Marine Dolphin
                                                                        WATER 4
                                                                        Neo-Spacian Marine Dolphin
                                                                        • ATK:

                                                                        • 900

                                                                        • DEF:

                                                                        • 1100


                                                                        This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.


                                                                        SR Rarity
                                                                        1 cardRainbow Neos
                                                                        SR Rarity
                                                                        1 cardRainbow Neos
                                                                        Rainbow Neos
                                                                        LIGHT 10
                                                                        Rainbow Neos
                                                                        • ATK:

                                                                        • 4500

                                                                        • DEF:

                                                                        • 3000


                                                                        "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                                                        R Rarity
                                                                        1 cardCross-Sheep
                                                                        R Rarity
                                                                        1 cardCross-Sheep
                                                                        Cross-Sheep
                                                                        EARTH
                                                                        Cross-Sheep
                                                                        • ATK:

                                                                        • 700

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                        UR Rarity
                                                                        1 cardIsolde, Two Tales of the Noble Knights
                                                                        UR Rarity
                                                                        1 cardIsolde, Two Tales of the Noble Knights
                                                                        Isolde, Two Tales of the Noble Knights
                                                                        LIGHT
                                                                        Isolde, Two Tales of the Noble Knights
                                                                        • ATK:

                                                                        • 1600

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                        UR Rarity
                                                                        1 cardS:P Little Knight
                                                                        UR Rarity
                                                                        1 cardS:P Little Knight
                                                                        S:P Little Knight
                                                                        DARK
                                                                        S:P Little Knight
                                                                        • ATK:

                                                                        • 1600

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Left

                                                                        Right


                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                        UR Rarity
                                                                        1 cardSaryuja Skull Dread
                                                                        UR Rarity
                                                                        1 cardSaryuja Skull Dread
                                                                        Saryuja Skull Dread
                                                                        EARTH
                                                                        Saryuja Skull Dread
                                                                        • ATK:

                                                                        • 2800

                                                                        • LINK-4

                                                                        Link Arrow:

                                                                        Top

                                                                        Bottom-Left

                                                                        Bottom

                                                                        Bottom-Right


                                                                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                        UR Rarity
                                                                        1 cardWorldsea Dragon Zealantis
                                                                        UR Rarity
                                                                        1 cardWorldsea Dragon Zealantis
                                                                        Worldsea Dragon Zealantis
                                                                        WATER
                                                                        Worldsea Dragon Zealantis
                                                                        • ATK:

                                                                        • 2500

                                                                        • LINK-4

                                                                        Link Arrow:

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                                                                        1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.



                                                                        MASKED HERO Decks in MASTER DUEL








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